Storage Hunters: Open World
A Roblox game built on the "Storage Wars" fantasy: bid blind on locked storage containers at auction, pull junk and treasure out of them, repair and clean your finds, and resell them in your own shop. This is both a teardown for the client and a visual-economic reference for the team that will build its own version: objects, UI, currencies, prices, auction mechanics, "net worth" progression and pacing — based on a narrated ~115-minute live playthrough.
Core thesis: the game lives on one greedy hook — "a blind bid on a container → what if there's a fortune inside." The early auction is made almost loss-proof, so the newcomer is always "in profit" and wants one more. It's strongest at the moment a container is cracked open and during haggling with a buyer; weakest in the late game, where long drives, a 4-shelf cap and net-worth walls in the hundreds of thousands turn it — in the player's own words — into "just a grind."

Overview
What this product is, who it sells the fantasy to, and why it works.
What it is, why it works and where the main risk lies
"Storage Hunters" is a confidently made, already-out-of-beta auction simulator with 8M visits. This is not a raw prototype: a clean tutorial, a readable "pay → crack open → sell" economy, tidy UI and a deep item system (weight, condition, rarity, mutations). What's worth learning here is the greedy auction loop, the repair/clean economy, and haggling with buyers.
"Every locker might hold treasure. Can you turn mysterious containers into a fortune?" The emotion is greed and anticipation: you bid blind, crack the container, and the game tallies the profit right on screen (Paid / Value / Profit). Every container is a tiny lottery with a clear outcome.
The late game becomes a grind: long drives, a 4-shelf cap and net-worth walls in the hundreds of thousands and millions. By the end the player says it outright: "this is just turning into a grind" and "there's no money to be made in this game." Expensive containers don't guarantee profit ($120 → only +$26), and the top "Cargo Ship" zone demands $2,000,000 net worth — against ~$2k by the end of the session.
Roblox metrics (likes, online, visits, update date) are shown at the time of recording — they change quickly.
*Screenshots* — 3 shots
What this game actually is
On the surface it's "Storage Wars in Roblox"; by construction it's an auction tycoon with three layers: a thrilling blind auction at the start, a deep item economy (weight, condition, rarity, mutations, repair, cleaning), and a tycoon shop layer on top with haggling, zones and net-worth progression.
Auction-lottery + resale economy with goods processing + tycoon shop with haggling and an open world.
Game card
*Game card* — 11 rows
| Parameter | Value |
|---|---|
| Title | Storage Hunters: Open World (Охотники за хранилищами) |
| Studio / author | Absolute Zero! · verified |
| Genre | Simulator · sub-genre "economy simulator" |
| Platform | Roblox · PC / mobile (landscape) |
| Like rating | 94% |
| Players online | 37.7K |
| Visits | 8M |
| Server size | 8 players |
| Voice chat / camera | Supported |
| Created / updated | 02.06.2026 · update 25.06.2026 |
Like rating, online, visits and update date are at the time of recording; these figures change quickly.
*Screenshots* — 3 shots
The player journey: stage by stage
A full pass through the live recording with the player's own analysis — what they do, what they feel, and the design behind it. Each stage scored for engagement and pacing. The part closes with an emotion map (see the "Pacing and grind" section).
Six stages of one session
The recording is ~115 minutes of a single session with commentary. The player reaches roughly ~$2,000 capital, unlocks the "back alley" and a shop front, and sees the walls of the Cargo Ship and the shipyard. This is the early-to-mid game: the full economy runs into the hundreds of thousands and millions beyond. Here's how this stretch plays out.
The storefront sells the "Storage Wars" fantasy
The game page (metrics at the time of recording): 94% likes, 37.7K online, 8M visits, art of a loaded pickup and a sports car. The player reads the description and, before even entering, names the expected loop: "you buy containers, load the truck, sell, upgrade." The promise will match the product. From the cover: "it looks like the world will be open, sizeable, interesting… since 'open world' isn't even in the title anymore, it must be done — for a beta this is already pretty good."
Design lens (hook): the recognisable reality-show format + social proof set up an expectation of exactly the auction loop the game delivers. There's no "promise ≠ product" gap.
First auction, first container, first profit

A green "Tutorial" trail physically leads the player: spawn → the free "Scrap Garage" ($0 net worth) → the auction. The auctioneer announces "get ready, in 3, 2, 1," the player outbids a rival ($15 → $20 → $25 → $30) and wins. They crack the container, load the goods into the truck, drive to the shop — and quickly turn a profit: "I recouped the whole container with a single TV, I'm already in the green." NPC Billy congratulates the first win.
Design lens (FTUE): the first auction is a loss-proof "tray": a $30 container is recouped by a single item. The game hands out confidence and hides real risk (losable deals) in harder zones.
The shop, haggling, Billy's quests, the first collection
The player learns to shelve goods and haggle: "they first offered me less than the bucket is worth, I declined — and because of that they offered more; it's like trading of a sort." Billy hands out a quest chain at the junkyard (win 3 auctions, sell 5 items → reward +$40 and +10💎). The "Collection Book" opens (an item per zone → +luck, diamonds). The mood: "the game draws you in a little — pleasant, monotonous, interesting and without any excess."
Design lens (progression): haggling turns passive selling into a mini-game; quests and the collection give fresh goals on top of the auction. This is the most engaging stretch of the session.

Repair, cleaning, vehicles, the 4-shelf cap

The depth opens up: a wrench restores condition (rusty — items up to $150, shop one — up to $500, to 50–100%), the "Wash Shop" cleans dirty items ($0.58 → $0.73). The player is pleased that the condition system "wasn't shown for nothing." But friction appears: a 4-shelf cap forces constant returns, expensive containers don't pay off ($120 → only +$26), drives are long. "The localisation won't leave me alone again."
Design lens: repair and cleaning are excellent "depth" sinks of money and time. But the 4-slot bottleneck and the large map are the first sources of boredom.
The Moonlight event, new quests, mutations
The "Moonlight event" begins: lunar/glowing mutants appear at the auctions and must be collected before dawn (a ~4-minute timer). A new quest arrives, "Silver Surfer" (win 15 junkyard auctions, find 5 silver items, clean 5). The event gives a burst of interest and a reason to race to the junkyard — an "injection of novelty" against the monotony of the previous stage.
Design lens (retention): a timed event with exclusive mutations is a classic FOMO hook. It works as a local peak of engagement.
The Cargo Ship, capital walls, "just a grind"

A long drive to the docks opens the "Cargo Ship" — an event zone with container tiers: Wooden ($10 entry / $7,000 capital), Steel ($75 / $275,000), Luxury ($100 / $2,000,000). Against ~$2k of capital by session end, that's a thousandfold wall. The player sums it up: "time to wrap up, because this is just turning into a grind — I won't be able to do anything," "there's no money to be made in this game."
Design lens: the huge "net worth" thresholds are both a long tail and pressure to buy cash packs. Without automation helpers (100💎), this stretch feels like pure waiting.
The core and the first minutes
The single loop that holds the whole game, and the onboarding that wins the player over.
One loop that holds the whole game
The loop closes on the very first auction and stays unchanged across all 115 minutes — only the scale of the bids, the depth of goods processing and the size of the zones change. It's the first thing worth porting into a prototype.
Core loop:
The loop in motion — early gameplay (GIF, click to enlarge)
The animations are assembled frame by frame from the recording: you can see the bid at the auction, cracking the container and the profit tally. Click any to open it large.
*Screenshots* — 3 shots
*Screenshots* — 3 shots
The first minutes: where the game wins the player over
The start is built almost flawlessly: the storefront sells the fantasy, the free "Scrap Garage" gives the first auction, and a green trail plus NPC Billy lead step by step. The one weak spot is partial localisation: some hints stay in English.
- Onboarding quality** What to improve: finish the localisation — some hints and quest sub-objectives stay in English ("Win 3 junk yard auctions," "Dirty items sell for less"). The player, sarcastically: "good thing I don't know English."
*Screenshots* — 2 shots
The open world, zones and catalog
How the zones and "net worth" progression are structured, and what you can buy in this world.
An open world on a "net worth" ladder
The map is a set of auction zones and services that unlock as your "net worth" (Net Capital) grows. A day/night cycle, weather and events live on top. The main plus is the clear threshold on every object; the main minus is the long drives between points.
Zones and "net worth" thresholds
*Zones and "net worth" thresholds* — 8 rows
| Zone / object | Entry | "Net worth" threshold | What it gives |
|---|---|---|---|
| Scrap Garage | $0 | $0 | Starter junkyard auctions |
| Back Alley (shop front) | $5 | ~$750 | "Shop front" auctions, new items |
| Cargo Ship · Wooden | $10 | $7,000 | Event containers, "Cargo Ship" set |
| Farm Yard | — | ~$10,000 | A new auction and collection zone |
| Cargo Ship · Steel | $75 | $275,000 | Pricier containers, higher upside |
| Shipyard | — | $125,000 / $400,000 | Premium shipyard containers |
| Cargo Ship · Luxury | $100 | $2,000,000 | The top tier — "the light at the end of the grind" |
Thresholds grow by orders of magnitude ($750 → $7k → $125k → $2M). That's both a long tail of goals and pressure to buy cash packs. The most distant zones at the time of recording are pure "carrot."
*Screenshots* — 3 shots
*Screenshots* — 2 shots
Vehicles, trailers and the shop front
Money doesn't only go into containers. Vehicles expand the weight cap (the main bottleneck), trailers add capacity, and the shop grows shelves, skins and decor. Most starter shelves are free — what limits you isn't price but the number of slots.
Vehicles — the dealership
*Vehicles — the dealership* — 7 rows
| Vehicle | Rarity | Price | Key stat |
|---|---|---|---|
| Rusty Truck | Uncommon | $250 | Speed 58 · Weight cap 100 kg |
| Fast | Uncommon | $500 | Higher speed (needs $500 net worth) |
| Kei Truck | Rare | $2,000 | More capacity |
| P-682 | Rare | $15,000 | Balanced mid tier |
| Heavyweight | Epic | $55,000 | Maximum weight cap |
| (top tier) | Legendary | $175,000 | A showcase "carrot" |
The starting weight cap is 50 kg; the very first vehicle raises it to 100 kg. Overloading ("Overweight," e.g. 116/100 kg) leaves goods in the "lost items box" — a direct driver of vehicle upgrades and the "+50% weight" gamepass.
A separate capacity layer on top of the vehicle — for those who haul a lot.
Storefront cosmetics for soft currency — status and customisation with no effect on the balance.
*Screenshots* — 3 shots
The goods: weight, condition, rarity and mutations
Every find has four parameters (weight, condition %, rarity, price) plus possible mutation tags. They tie the whole loop together: weight hits the vehicle cap, condition and dirt are repaired/cleaned, rarity and mutations set the price.
501 items in all. Plus "Lost" (29) and "Exclusive" (4), and a special "Gavel Trophy" ($50). The full table is in the "Catalog" section.
Multipliers stack additively (Silver+Gold = 6×). Boosted by "luck" and by hammer-trophies placed as shop decor. The recording shows [Dirty], [Gold], [Lunar].
*Screenshots* — 3 shots
The full catalog: 501 items, rarities and prices
Data from the game's official wiki (Module:ItemData): every item with its rarity, zone and base price. Below — the shape of the economy, the top-tier "treasure" and an image showcase; the full table of all 501 items is at the end of the section (and as a separate storage_hunters_all_items_prices.csv next to the report).
How many items in each zone and rarity
*How many items in each zone and rarity* — 7 rows
| Zone | Junk | Uncommon | Rare | Epic | Legendary | Mythical | Lost | Total |
|---|---|---|---|---|---|---|---|---|
| Junk Yard | 10 | 67 | 23 | 11 | 5 | · | · | 116 |
| Back Alley | 5 | 54 | 27 | 22 | 9 | 7 | · | 124 |
| Farmyard | 10 | 53 | 24 | 9 | 14 | 3 | · | 117 |
| Shipyard | · | 32 | 37 | 23 | 14 | 4 | · | 110 |
| Lost | · | · | · | · | · | · | 29 | 29 |
| Exclusive | · | · | 1 | 1 | 1 | 1 | · | 4 |
Top treasure: the most valuable finds
*Top treasure: the most valuable finds* — 15 rows
| Item | Rarity | Zone | Price |
|---|---|---|---|
| Race Car Dominus | Mythical | Shipyard | $150,000 |
| Electrical Fedora | Mythical | Shipyard | $90,000 |
| Private Jet | Legendary | Shipyard | $60,000 |
| Race Valk | Mythical | Shipyard | $60,000 |
| Vampire Dominus | Mythical | Exclusive | $50,000 |
| Float Plane | Legendary | Shipyard | $44,000 |
| Plane Slime | Mythical | Shipyard | $44,000 |
| Long-Haul Truck | Legendary | Shipyard | $39,000 |
| Submersible Vehicle | Legendary | Shipyard | $35,000 |
| Luxury Watch | Legendary | Shipyard | $35,000 |
| Duck Valk | Mythical | Farmyard | $30,000 |
| XSN Sport Car | Legendary | Shipyard | $29,000 |
| Bling Bracelet | Legendary | Shipyard | $25,000 |
| WMB Elegant Car | Legendary | Shipyard | $23,000 |
Item showcase (images from the wiki)
*Item showcase (images from the wiki)* — 27 items



























All 501 items — prices
The full list (sorted by zone, then price). The same set sits next to the report as a CSV for Excel.
*Show the full list — 501 items* — 501 · CSV
| Item | Rarity | Zone | Price |
|---|---|---|---|
| Scrap Dominus | Legendary | Junk Yard | $565 |
| Wooden Domino Crown | Legendary | Junk Yard | $520 |
| Torned Fedora | Legendary | Junk Yard | $475 |
| Scrap Valk | Legendary | Junk Yard | $415 |
| Patched Rag Slime | Legendary | Junk Yard | $325 |
| Straw Hat | Epic | Junk Yard | $220 |
| Beanie | Epic | Junk Yard | $160 |
| Rope Bracelet | Epic | Junk Yard | $140 |
| Party Hat | Epic | Junk Yard | $120 |
| Double Sofa | Epic | Junk Yard | $120 |
| Lawn Mower | Epic | Junk Yard | $95 |
| Fridge | Epic | Junk Yard | $89.99 |
| Sofa | Epic | Junk Yard | $79.99 |
| Car Key | Epic | Junk Yard | $65 |
| Plastic Bathtub | Epic | Junk Yard | $65 |
| Fruit Skin Helmet | Rare | Junk Yard | $60 |
| Casino Chip | Epic | Junk Yard | $60 |
| Cardboard Backpack | Rare | Junk Yard | $55 |
| Old TV | Rare | Junk Yard | $43.99 |
| Cardboard Hat | Rare | Junk Yard | $40 |
| Car Wheel | Rare | Junk Yard | $35 |
| Vacuum Cleaner | Rare | Junk Yard | $34.99 |
| BBQ Grill | Rare | Junk Yard | $25 |
| Cracked Street Lamp | Rare | Junk Yard | $25 |
| Ladder | Rare | Junk Yard | $25 |
| Tricycle | Rare | Junk Yard | $25 |
| Mattress | Rare | Junk Yard | $20 |
| Bread Toaster | Rare | Junk Yard | $19.99 |
| Polo Stick | Rare | Junk Yard | $18 |
| Wooden Fence | Uncommon | Junk Yard | $17 |
| Marble Plate | Rare | Junk Yard | $15 |
| Bear Trap | Rare | Junk Yard | $15 |
| Clothes Stand | Rare | Junk Yard | $15 |
| Microwave | Rare | Junk Yard | $15 |
| Pendulum | Rare | Junk Yard | $15 |
| Torch | Rare | Junk Yard | $15 |
| Wooden Table | Rare | Junk Yard | $15 |
| Table Lamp | Uncommon | Junk Yard | $14.99 |
| Electric Fan | Rare | Junk Yard | $14.99 |
| Petrol Container | Uncommon | Junk Yard | $13.50 |
| Used Tire | Uncommon | Junk Yard | $13.50 |
| Chalkboard | Uncommon | Junk Yard | $13 |
| Construction Caution | Uncommon | Junk Yard | $13 |
| Stop Sign | Uncommon | Junk Yard | $12.99 |
| Dumbbell | Uncommon | Junk Yard | $12.50 |
| Hoe | Uncommon | Junk Yard | $12.50 |
| Wooden Chair | Uncommon | Junk Yard | $12 |
| Shoe Rack | Rare | Junk Yard | $12 |
| Wooden Stand Sign | Rare | Junk Yard | $12 |
| Hose | Uncommon | Junk Yard | $10.50 |
| Hand Saw | Uncommon | Junk Yard | $9.50 |
| Roof Sheet | Uncommon | Junk Yard | $9.50 |
| Clay Pot | Uncommon | Junk Yard | $9 |
| Wooden Sign | Uncommon | Junk Yard | $9 |
| City Bin | Uncommon | Junk Yard | $8 |
| Hammer | Uncommon | Junk Yard | $8 |
| Cleaver | Uncommon | Junk Yard | $7.75 |
| Moped Rear View Mirror | Uncommon | Junk Yard | $7.25 |
| Wall Clock | Uncommon | Junk Yard | $7.25 |
| Cactus | Uncommon | Junk Yard | $7 |
| Umbrella | Uncommon | Junk Yard | $7 |
| Wooden Staff | Uncommon | Junk Yard | $7 |
| Basketball | Uncommon | Junk Yard | $7 |
| Screwdriver | Uncommon | Junk Yard | $6 |
| Spray Paint | Uncommon | Junk Yard | $6 |
| Tin Bin | Uncommon | Junk Yard | $6 |
| Wooden Palette | Uncommon | Junk Yard | $6 |
| Pipe | Uncommon | Junk Yard | $5.99 |
| Firework | Uncommon | Junk Yard | $5.75 |
| Candle Stand | Uncommon | Junk Yard | $5.50 |
| Floor Brush | Uncommon | Junk Yard | $5.50 |
| Floor Sign | Uncommon | Junk Yard | $5.50 |
| Pillow | Uncommon | Junk Yard | $5.50 |
| Ping Pong Bat | Uncommon | Junk Yard | $5.50 |
| Plastic Basket | Uncommon | Junk Yard | $5.50 |
| Road Cone | Uncommon | Junk Yard | $5.50 |
| Star Decoration | Uncommon | Junk Yard | $5.50 |
| Toy Car | Uncommon | Junk Yard | $5.50 |
| Tuning Fork | Uncommon | Junk Yard | $5.50 |
| Wooden Bucket | Uncommon | Junk Yard | $5.50 |
| Kite | Uncommon | Junk Yard | $5.25 |
| Shape Toy | Uncommon | Junk Yard | $5.25 |
| Shirt | Uncommon | Junk Yard | $5.25 |
| Rusty Lock | Uncommon | Junk Yard | $4.50 |
| Scissors | Uncommon | Junk Yard | $4.50 |
| Bucket | Uncommon | Junk Yard | $4.25 |
| Rubik's Cube | Uncommon | Junk Yard | $4.25 |
| Bath Mat | Uncommon | Junk Yard | $4 |
| Dart | Uncommon | Junk Yard | $4 |
| Log | Uncommon | Junk Yard | $4 |
| Pencil Sharpener | Uncommon | Junk Yard | $4 |
| Plastic Ball | Uncommon | Junk Yard | $4 |
| Slippers | Uncommon | Junk Yard | $4 |
| Spin Top | Uncommon | Junk Yard | $4 |
| Toilet Plunger | Uncommon | Junk Yard | $4 |
| Toy Spider | Uncommon | Junk Yard | $4 |
| Wooden Mug | Uncommon | Junk Yard | $4 |
| Worn-out Curtain | Uncommon | Junk Yard | $4 |
| Yarn | Uncommon | Junk Yard | $4 |
| Beach Ball | Uncommon | Junk Yard | $3.50 |
| Mouse Trap | Uncommon | Junk Yard | $3.50 |
| Pickle Jar | Uncommon | Junk Yard | $3.50 |
| Lighter | Uncommon | Junk Yard | $2.75 |
| Bottle | Uncommon | Junk Yard | $2.25 |
| Tennis Ball | Uncommon | Junk Yard | $2.25 |
| Wood Tile | Uncommon | Junk Yard | $2.25 |
| Tissue Box | Junk | Junk Yard | $1.50 |
| Toilet Paper | Junk | Junk Yard | $0.75 |
| Ice Cube Tray | Junk | Junk Yard | $0.50 |
| Stone | Junk | Junk Yard | $0.50 |
| Cereal Box | Junk | Junk Yard | $0.25 |
| Clothes Hanger | Junk | Junk Yard | $0.25 |
| Spoon | Junk | Junk Yard | $0.25 |
| Cheeseburger | Junk | Junk Yard | $0.10 |
| Paper Bag | Junk | Junk Yard | $0.10 |
| Pizza Slice | Junk | Junk Yard | $0.10 |
| Gangster Dominus | Mythical | Back Alley | $15,000 |
| C4 Wristband | Mythical | Back Alley | $12,500 |
| Heart Backpack | Mythical | Back Alley | $11,000 |
| Gangster Fedora | Mythical | Back Alley | $10,000 |
| Pink Watch | Mythical | Back Alley | $8,500 |
| Gangster Valk | Mythical | Back Alley | $7,500 |
| Godfather Slime | Mythical | Back Alley | $5,000 |
| Skull Domino Crown | Legendary | Back Alley | $4,500 |
| Bazooka | Legendary | Back Alley | $3,800 |
| Spike Wristband | Legendary | Back Alley | $2,600 |
| Sniper Rifle | Legendary | Back Alley | $2,300 |
| P90 | Legendary | Back Alley | $1,800 |
| SMG | Legendary | Back Alley | $1,400 |
| Uzi | Legendary | Back Alley | $1,100 |
| Rider Helmet | Epic | Back Alley | $800 |
| Handgun | Legendary | Back Alley | $550 |
| Safe Wristband | Epic | Back Alley | $475 |
| Vending Machine | Epic | Back Alley | $425 |
| Petrol Pump | Epic | Back Alley | $325 |
| Bazooka Ammo | Legendary | Back Alley | $275 |
| GT Wing | Epic | Back Alley | $200 |
| Scooter | Epic | Back Alley | $175 |
| Rolled Tip | Epic | Back Alley | $175 |
| Security Metal Detector | Rare | Back Alley | $165 |
| Hand Grenade | Epic | Back Alley | $150 |
| Straight Pipe | Epic | Back Alley | $150 |
| Restaurant Sofa | Epic | Back Alley | $149.99 |
| Water Heater | Epic | Back Alley | $140 |
| Porch | Epic | Back Alley | $130 |
| Bed | Epic | Back Alley | $129.99 |
| Flash Grenade | Epic | Back Alley | $120 |
| Bench Press | Rare | Back Alley | $95 |
| Smoke Grenade | Epic | Back Alley | $95 |
| Dresser | Rare | Back Alley | $90 |
| Neon Shop Sign | Rare | Back Alley | $85 |
| Outdoor Umbrella Table | Rare | Back Alley | $75 |
| Lowline Wing | Rare | Back Alley | $75 |
| Molotov Cocktail | Epic | Back Alley | $70 |
| Water Dispenser | Rare | Back Alley | $65 |
| Satellite Dish | Rare | Back Alley | $65 |
| Rainbow Paintings | Rare | Back Alley | $65 |
| Sledge Hammer | Epic | Back Alley | $65 |
| Portable Air Compressor | Rare | Back Alley | $60 |
| Slant Single | Rare | Back Alley | $60 |
| Car Battery | Uncommon | Back Alley | $55 |
| Bar Speaker | Rare | Back Alley | $55 |
| Bamboo Tree | Rare | Back Alley | $55 |
| Knife | Epic | Back Alley | $55 |
| Single Tip | Rare | Back Alley | $55 |
| Dumpster | Uncommon | Back Alley | $50 |
| Projector Screen | Rare | Back Alley | $50 |
| Shooting Target | Epic | Back Alley | $50 |
| Street Lamp | Rare | Back Alley | $45 |
| Room Heater | Rare | Back Alley | $45 |
| Bat | Epic | Back Alley | $45 |
| Fire Pit | Rare | Back Alley | $40 |
| Brick Wall | Uncommon | Back Alley | $40 |
| Ceiling Fan | Rare | Back Alley | $40 |
| TV Table | Uncommon | Back Alley | $40 |
| Basketball Ring | Rare | Back Alley | $40 |
| Ski Mask | Epic | Back Alley | $40 |
| Crowbar | Epic | Back Alley | $40 |
| Ceiling Neon Lamp | Rare | Back Alley | $39.99 |
| Filing Cabinet | Rare | Back Alley | $39.95 |
| Standing Punching Bag | Rare | Back Alley | $35 |
| Garden Sundial | Rare | Back Alley | $35 |
| Moss Terrarium | Rare | Back Alley | $35 |
| RAM | Uncommon | Back Alley | $30 |
| Weld Mask | Uncommon | Back Alley | $28 |
| Plant on Podium | Rare | Back Alley | $28 |
| Room Separator | Uncommon | Back Alley | $25 |
| Coffee Shop Table | Uncommon | Back Alley | $25 |
| Wall Mirror | Uncommon | Back Alley | $24.99 |
| Storage Shelves | Uncommon | Back Alley | $22 |
| Portable Drill | Uncommon | Back Alley | $22 |
| Living Room Stand Lamp | Uncommon | Back Alley | $22 |
| Cafe Table | Uncommon | Back Alley | $20 |
| Pendant Lamp | Uncommon | Back Alley | $20 |
| Bean Bag | Uncommon | Back Alley | $18 |
| Garden Table | Uncommon | Back Alley | $18 |
| Newspaper Rack | Uncommon | Back Alley | $18 |
| Stacked Dice Decoration | Uncommon | Back Alley | $18 |
| Blender | Uncommon | Back Alley | $15 |
| Shop Sign Board | Uncommon | Back Alley | $15 |
| 9mm Bullets | Uncommon | Back Alley | $15 |
| Computer Chip | Uncommon | Back Alley | $15 |
| Indoor Stone Decoration | Rare | Back Alley | $15 |
| Square Ceiling Lamp | Uncommon | Back Alley | $15 |
| Window Blind | Uncommon | Back Alley | $15 |
| Mail Box | Uncommon | Back Alley | $15 |
| Pet Bath Tub | Uncommon | Back Alley | $15 |
| Pet Bed | Uncommon | Back Alley | $14.99 |
| Speed Limit Sign | Uncommon | Back Alley | $12 |
| Lantern | Uncommon | Back Alley | $12 |
| Bedside Lamp | Uncommon | Back Alley | $12 |
| Footrest | Uncommon | Back Alley | $12 |
| Herbs Planter | Uncommon | Back Alley | $12 |
| Coffee Shop Chair | Uncommon | Back Alley | $12 |
| Folded Table | Uncommon | Back Alley | $10 |
| Garden Chair | Uncommon | Back Alley | $10 |
| Bottle Tray | Uncommon | Back Alley | $10 |
| Bird House | Uncommon | Back Alley | $10 |
| Cafe Chair | Uncommon | Back Alley | $9 |
| Garden Fence | Uncommon | Back Alley | $8 |
| Wall Lamp | Uncommon | Back Alley | $8 |
| Enter Sign | Uncommon | Back Alley | $8 |
| Exit Sign | Uncommon | Back Alley | $8 |
| Pink LED Stripe | Uncommon | Back Alley | $8 |
| White LED Stripe | Uncommon | Back Alley | $8 |
| Yellow LED Stripe | Uncommon | Back Alley | $8 |
| Hanging Pot | Uncommon | Back Alley | $8 |
| Plant Fence | Uncommon | Back Alley | $7 |
| Half Wall Fence | Uncommon | Back Alley | $6 |
| Trash Bin | Uncommon | Back Alley | $6 |
| Checker Tile | Uncommon | Back Alley | $6 |
| Wire Fence | Uncommon | Back Alley | $5 |
| Plant | Uncommon | Back Alley | $5 |
| Water Container | Uncommon | Back Alley | $5 |
| Batteries | Uncommon | Back Alley | $5 |
| Roof Shingles | Junk | Back Alley | $1.50 |
| Gas Tube | Junk | Back Alley | $1 |
| VHS Tape | Junk | Back Alley | $0.99 |
| Floppy Disk | Junk | Back Alley | $0.75 |
| Disc | Junk | Back Alley | $0.75 |
| Duck Valk | Mythical | Farmyard | $30,000 |
| Farmer Slime | Mythical | Farmyard | $22,000 |
| Farm Fedora | Mythical | Farmyard | $20,000 |
| Combine Harvester | Legendary | Farmyard | $18,000 |
| Bear Cap | Legendary | Farmyard | $13,500 |
| Bulldozer | Legendary | Farmyard | $12,500 |
| Bear Plushy | Legendary | Farmyard | $9,000 |
| Plow Trailer | Legendary | Farmyard | $7,500 |
| Hay Baller | Legendary | Farmyard | $6,500 |
| Horse | Legendary | Farmyard | $3,800 |
| Strange Egg | Legendary | Farmyard | $2,800 |
| Windmill | Legendary | Farmyard | $2,200 |
| Fertilizer Spreader | Epic | Farmyard | $1,620 |
| Water Tower | Epic | Farmyard | $1,280 |
| Green House | Legendary | Farmyard | $1,200 |
| Wooden Water Tower | Epic | Farmyard | $970 |
| Apple Tree | Legendary | Farmyard | $900 |
| Orange Tree | Legendary | Farmyard | $900 |
| Well | Epic | Farmyard | $810 |
| Wooden Bridge | Legendary | Farmyard | $800 |
| Flower Wristband | Epic | Farmyard | $750 |
| Llama | Epic | Farmyard | $675 |
| Carbon Fishing Rod | Legendary | Farmyard | $600 |
| Ram | Epic | Farmyard | $565 |
| Pigsty | Rare | Farmyard | $430 |
| Pig | Rare | Farmyard | $405 |
| Fishing Rod | Epic | Farmyard | $400 |
| Capybara | Epic | Farmyard | $370 |
| Sheep | Rare | Farmyard | $350 |
| Chicken Coop | Rare | Farmyard | $335 |
| Cow Backpack | Rare | Farmyard | 300 |
| Animal Cage | Rare | Farmyard | $295 |
| Corn Sheller | Rare | Farmyard | $270 |
| Donkey | Rare | Farmyard | $245 |
| Wooden Cart | Rare | Farmyard | $245 |
| Scrap Fishing Rod | Rare | Farmyard | $200 |
| Piglet | Rare | Farmyard | $190 |
| Egg Incubator | Rare | Farmyard | $190 |
| Hydroponic Planter | Rare | Farmyard | $175 |
| Industrial Scale | Rare | Farmyard | $175 |
| Farm Gate | Rare | Farmyard | $170 |
| Feed Troughs | Rare | Farmyard | $150 |
| Pesticide Sprayer | Rare | Farmyard | $130 |
| Tractor Tire | Rare | Farmyard | $130 |
| Oil Press | Rare | Farmyard | $130 |
| Water Hand Pump | Rare | Farmyard | $110 |
| Cheese Press | Rare | Farmyard | $100 |
| Scarecrow | Rare | Farmyard | $95 |
| Trellis | Rare | Farmyard | $81 |
| Post Pole Digger | Rare | Farmyard | $74 |
| Wheelbarrow | Uncommon | Farmyard | $61 |
| Boots | Uncommon | Farmyard | $54 |
| Chicken | Uncommon | Farmyard | $54 |
| Hand Truck | Uncommon | Farmyard | $54 |
| Stack Pot Planter | Uncommon | Farmyard | $47 |
| Wool Shearer | Uncommon | Farmyard | $47 |
| Plastic Sealer | Uncommon | Farmyard | $41 |
| Mattock | Uncommon | Farmyard | $41 |
| Stack Log | Uncommon | Farmyard | $41 |
| Wooden Cart Wheel | Uncommon | Farmyard | $38 |
| Wood Barrel | Uncommon | Farmyard | $38 |
| Harvesting Tool | Uncommon | Farmyard | $38 |
| Wool Bundle | Uncommon | Farmyard | $35 |
| Irrigation Path | Uncommon | Farmyard | $35 |
| Shovel | Uncommon | Farmyard | $34 |
| Fruit Crate | Uncommon | Farmyard | $34 |
| Farm Fence | Uncommon | Farmyard | $34 |
| Rake | Uncommon | Farmyard | $30 |
| Egg Basket | Uncommon | Farmyard | $30 |
| Chicken Feeder | Uncommon | Farmyard | $30 |
| Fertilizer Sack | Uncommon | Farmyard | $30 |
| Garden Hoe | Uncommon | Farmyard | $30 |
| Tree Stump | Uncommon | Farmyard | $30 |
| Milk Can | Uncommon | Farmyard | $27 |
| Sickle | Uncommon | Farmyard | $27 |
| Wind Chimes | Uncommon | Farmyard | $27 |
| Stack Firewood | Uncommon | Farmyard | $27 |
| Pumpkin Plant | Uncommon | Farmyard | $24 |
| Water Sprinkler | Uncommon | Farmyard | $24 |
| Hay | Uncommon | Farmyard | $24 |
| Harvesting Knife | Uncommon | Farmyard | $24 |
| Parmesan Cheese | Uncommon | Farmyard | $24 |
| Livestock Handbrush | Uncommon | Farmyard | $22 |
| Seedling Tray | Uncommon | Farmyard | $22 |
| Fertilized Soil | Uncommon | Farmyard | $19 |
| Garden Shovel | Uncommon | Farmyard | $19 |
| Tomato Plant | Uncommon | Farmyard | $19 |
| Sunflower Plant | Uncommon | Farmyard | $19 |
| Farm Fence Segment | Uncommon | Farmyard | $19 |
| Wood Bucket | Uncommon | Farmyard | $19 |
| Corn Plant | Uncommon | Farmyard | $16 |
| Garden Rake | Uncommon | Farmyard | $16 |
| Apple Seeds | Uncommon | Farmyard | $16 |
| Orange Seeds | Uncommon | Farmyard | $16 |
| Grain Scoop | Uncommon | Farmyard | $14 |
| Tomato Seeds | Uncommon | Farmyard | $11 |
| Corn Seeds | Uncommon | Farmyard | $11 |
| Sunflower Seeds | Uncommon | Farmyard | $11 |
| Plant Pot | Uncommon | Farmyard | $11 |
| Wild Flowers | Uncommon | Farmyard | $11 |
| Bush | Uncommon | Farmyard | $9.50 |
| Bottle of Milk | Uncommon | Farmyard | $6.50 |
| Gravel Path | Junk | Farmyard | $5.50 |
| Pineapple | Uncommon | Farmyard | $5.50 |
| Cheese Slice | Junk | Farmyard | $4 |
| Grape | Junk | Farmyard | $4 |
| Broccoli | Junk | Farmyard | $3.50 |
| Eggplant | Junk | Farmyard | $2.50 |
| Cucumber | Junk | Farmyard | $2 |
| Onion | Junk | Farmyard | $2 |
| Chicken Egg | Junk | Farmyard | $1.35 |
| Carrot | Junk | Farmyard | $1.35 |
| Potato | Junk | Farmyard | $1.20 |
| ? | Unknown | Farmyard | $? |
| ? | Unknown | Farmyard | $? |
| ? | Unknown | Farmyard | $? |
| ? | Unknown | Farmyard | $? |
| Race Car Dominus | Mythical | Shipyard | $150,000 |
| Electrical Fedora | Mythical | Shipyard | $90,000 |
| Private Jet | Legendary | Shipyard | $60,000 |
| Race Valk | Mythical | Shipyard | $60,000 |
| Float Plane | Legendary | Shipyard | $44,000 |
| Plane Slime | Mythical | Shipyard | $44,000 |
| Long-Haul Truck | Legendary | Shipyard | $39,000 |
| Submersible Vehicle | Legendary | Shipyard | $35,000 |
| Luxury Watch | Legendary | Shipyard | $35,000 |
| XSN Sport Car | Legendary | Shipyard | $29,000 |
| Bling Bracelet | Legendary | Shipyard | $25,000 |
| WMB Elegant Car | Legendary | Shipyard | $23,000 |
| Towing Car | Legendary | Shipyard | $19,000 |
| Tix Wristband | Legendary | Shipyard | $15,000 |
| Drag Wing | Legendary | Shipyard | $14,000 |
| Race System | Legendary | Shipyard | $12,000 |
| Small City Car | Legendary | Shipyard | $9,000 |
| 3 Wheel Car | Legendary | Shipyard | $5,600 |
| Sport Motorbike | Epic | Shipyard | $4,400 |
| Corner Jacuzzi | Epic | Shipyard | $4,300 |
| Industrial Robot Arm | Epic | Shipyard | $3,700 |
| Jet Turbine | Epic | Shipyard | $3,700 |
| Wooden Boat | Epic | Shipyard | $3,700 |
| Golf Car | Epic | Shipyard | $3,700 |
| Quantum Computer | Epic | Shipyard | $3,500 |
| Vertical Wind Turbine | Epic | Shipyard | $3,300 |
| Inflatable Boat | Epic | Shipyard | $3,300 |
| Weather System | Epic | Shipyard | $3,300 |
| Double Door Refrigerator | Epic | Shipyard | $2,900 |
| EV Car Battery | Epic | Shipyard | $2,900 |
| Hydraulic Press | Epic | Shipyard | $2,900 |
| Tesla Coil | Epic | Shipyard | $2,900 |
| Stepped Wing | Epic | Shipyard | $2,800 |
| Claw Machine | Epic | Shipyard | $2,500 |
| Double Barrel | Epic | Shipyard | $2,400 |
| Arcade Machine | Epic | Shipyard | $2,200 |
| Elegant Ceiling Lamp | Epic | Shipyard | $1,790 |
| Treadmill | Epic | Shipyard | $1,790 |
| ATM | Epic | Shipyard | $1,790 |
| Jukebox | Epic | Shipyard | $1,570 |
| Shower Tub | Epic | Shipyard | $1,390 |
| Electric Massage Chair | Rare | Shipyard | $1,090 |
| EV Charger | Rare | Shipyard | $1,090 |
| Moped | Rare | Shipyard | $950 |
| Ice Cream Showcase | Rare | Shipyard | $850 |
| Industrial Cable Roll | Rare | Shipyard | $770 |
| Scanner - Conveyor Belt | Rare | Shipyard | $770 |
| Shop Metal Detector | Rare | Shipyard | $770 |
| Sport Car Rims | Rare | Shipyard | $770 |
| Cold Drink Showcase | Rare | Shipyard | $690 |
| Floor Scrubber | Rare | Shipyard | $690 |
| Outdoor AC | Rare | Shipyard | $690 |
| Self Balancing Scooter | Rare | Shipyard | $690 |
| Supercharger | Rare | Shipyard | $690 |
| Curved TV | Rare | Shipyard | $590 |
| Modern Chair | Rare | Shipyard | $530 |
| Drone | Rare | Shipyard | $490 |
| PC | Rare | Shipyard | $490 |
| Turbo | Rare | Shipyard | $490 |
| Air Conditioner | Rare | Shipyard | $490 |
| Nitro Tube | Rare | Shipyard | $490 |
| Conveyor Belt | Rare | Shipyard | $450 |
| Game Console | Rare | Shipyard | $430 |
| Multivision Goggles | Rare | Shipyard | $430 |
| Flat Screen Monitor | Rare | Shipyard | $370 |
| Foldable Mobile Phone | Rare | Shipyard | $370 |
| Self Balancing Board | Rare | Shipyard | $370 |
| Solar Panel | Rare | Shipyard | $370 |
| VR Goggles | Rare | Shipyard | $370 |
| Deep Fryer | Rare | Shipyard | $370 |
| Garment Steamer | Rare | Shipyard | $370 |
| Blower | Rare | Shipyard | $290 |
| Fingerprint Recorder | Rare | Shipyard | $290 |
| Motorbike Helmet | Rare | Shipyard | $270 |
| Portable Game Console | Rare | Shipyard | $270 |
| Robot Vacuum | Rare | Shipyard | $270 |
| Tablet | Rare | Shipyard | $270 |
| Turntable | Rare | Shipyard | $270 |
| Cash Register | Uncommon | Shipyard | $180 |
| Printer | Uncommon | Shipyard | $180 |
| Stand Speaker | Uncommon | Shipyard | $180 |
| Welding Machine | Uncommon | Shipyard | $180 |
| Small Fridge | Uncommon | Shipyard | $170 |
| Wall CCTV | Uncommon | Shipyard | $170 |
| Blu-ray Player | Uncommon | Shipyard | $160 |
| Money Counter | Uncommon | Shipyard | $160 |
| Pressure Cooker | Uncommon | Shipyard | $160 |
| Handycam | Uncommon | Shipyard | $150 |
| Electric Stove | Uncommon | Shipyard | $150 |
| Subwoofer | Uncommon | Shipyard | $150 |
| Electric Popcorn Maker | Uncommon | Shipyard | $130 |
| Coffee Machine | Uncommon | Shipyard | $110 |
| Side Speaker | Uncommon | Shipyard | $110 |
| Air Purifier | Uncommon | Shipyard | $100 |
| Food Processor | Uncommon | Shipyard | $100 |
| GPS | Uncommon | Shipyard | $100 |
| RC Car | Uncommon | Shipyard | $100 |
| Volcano Humidifier | Uncommon | Shipyard | $90 |
| Air Intake | Uncommon | Shipyard | $80 |
| Stand Webcam | Uncommon | Shipyard | $80 |
| Digital Pet Device | Uncommon | Shipyard | $70 |
| Mosquito Trap | Uncommon | Shipyard | $70 |
| Rice Cooker | Uncommon | Shipyard | $70 |
| Walkie Talkie | Uncommon | Shipyard | $70 |
| Electric Kettle | Uncommon | Shipyard | $60 |
| MP3 Player | Uncommon | Shipyard | $60 |
| Sandwich Maker | Uncommon | Shipyard | $60 |
| Coffee Grinder | Uncommon | Shipyard | $50 |
| Hand Blender | Uncommon | Shipyard | $50 |
| Handphone | Uncommon | Shipyard | $50 |
| Saddle | Lost | Lost | $100 |
| Professional Camera | Lost | Lost | $55.77 |
| Cow Milker | Lost | Lost | $42.31 |
| Beehive | Lost | Lost | $42.31 |
| Acoustic Guitar | Lost | Lost | $34.61 |
| Butter Churn | Lost | Lost | $30.77 |
| Scythe | Lost | Lost | $28.85 |
| Branding Iron | Lost | Lost | $23.08 |
| Circular Saw | Lost | Lost | $21.15 |
| Typewriter | Lost | Lost | $19.23 |
| Bonsai Plant | Lost | Lost | $17.31 |
| Marble Vase | Lost | Lost | $11.54 |
| Lava Lamp | Lost | Lost | $9.62 |
| Classic Phone | Lost | Lost | $7.69 |
| Jade Bracelet | Lost | Lost | $7.69 |
| Watering Can | Lost | Lost | $7.69 |
| Leather Back Pack | Lost | Lost | $6.92 |
| Cow Bell | Lost | Lost | $6.92 |
| Book | Lost | Lost | $6.30 |
| Camera | Lost | Lost | $5.77 |
| Painting | Lost | Lost | $5.77 |
| Flip Cellphone | Lost | Lost | $5.77 |
| Horseshoe | Lost | Lost | $5.38 |
| Bluetooth Speaker | Lost | Lost | $4.62 |
| Suitcase | Lost | Lost | $4.62 |
| LED Flashlight | Lost | Lost | $3.84 |
| Digital Alarm Clock | Lost | Lost | $3.83 |
| Key | Lost | Lost | $0.38 |
| Needle | Lost | Lost | $0.25 |
| Vampire Dominus | Mythical | Exclusive | $50,000 |
| Vampire Bat Valk | Legendary | Exclusive | $7,500 |
| Camping Backpack | Epic | Exclusive | $300 |
| Rubber Duck | Rare | Exclusive | $150 |
| Gavel Trophy | Gavel Trophy | All | $50 |
How the money works
Currencies, the real auction and shop prices, goods-processing services, and the pacing of the grind.
What pays and what's counted
Three on-screen values and one "progress currency." Cash is the operating currency, diamonds are softly premium, luck is a mutation-chance modifier, and "net worth" is the main progression gate.
*What pays and what's counted* — 5 rows
| Currency / counter | Sources | Sinks | Design meaning |
|---|---|---|---|
| Cash $ (green) | Selling finds, quests, quick-sell | Auction bids, vehicles/trailers, lockpick, zone entry | The operating cycle "bought a container → sold the goods" |
| Diamonds 💎 | Achievements, collection, dailies, Robux packs | Shop upgrades, shelf skins, auction "powers," helpers, skipping timers | A soft-premium currency of convenience and customisation |
| Luck 🍀 % | Net worth, friends, accessories, drinks, hammer-decor | — | Raises the chance of rarities and mutations — the "engine" of the treasure hunt |
| Net worth | Grows from the value of everything owned | — | The main gate: unlocks zones, vehicles, trailers, slots, luck tiers |
*Screenshots* — 2 shots
Auction, sale and services — exact numbers
The densest section: bids, offers, repair, cleaning, shop upgrades and quick-sell — with real values from the recording. Every number is read off the frames; nothing unreadable is invented.
*Auction* blind bid — blind bid · bid step · cooldown · powers
| Parameter | Value | Comment |
|---|---|---|
| Starting bid | $8.50–$120+ | Depends on zone/container |
| Bid step | +$0.50 → +$5 → +$10 | Grows with the price level |
| Bid cooldown | 0.6–1.3 s | Anti-spam "Wait N seconds" |
| Auction powers | Calculator · X-Ray/Binoculars · Strike | 5 charges each; restocked with 💎 |
| Rivals | NPCs: Greta, Mod, Floyd, Pete… | Outbid you, create pressure |
Auction powers: "Calculator" estimates value, "X-Ray/Binoculars" peek at the contents, "Strike" disrupts a rival. They turn the blind bid into a managed risk.
*Selling and buyers* haggle ±% — haggle ±% · buyer types · offers
| Buyer | Offer vs base | Example |
|---|---|---|
| [Poor] | ~+13% | $39.67 [+13%] |
| [Buyer] | ~+19% | $14.11 [+19%], $6.82 [+19%] |
| [Rich] | ~+34…+40% | $53.32 [+34%], $4.41 [+40%], $215.09 [+34%] |
| Star clients (gamepass) | much higher | VIP celebrities, very high offer chance |
Each buyer takes only one item; declining a lowball often raises the next offer — that's the haggling mini-game. Downside for the player: unpopular pricey items "hang" ("nobody buys the sofa for $212").
*Repair and cleaning* + to price — + to price · wrenches · laundry · appraisal
| Service | Effect | Price / threshold |
|---|---|---|
| Common wrench | Repairs items up to $500, condition to 50–100% | $75 |
| Steel wrench | Pricier items | $5,000 net worth |
| Precision wrench | Top-tier repair | $75,000 net worth |
| Wash Shop (3 slots) | Cleans dirt (+~26% price) | Slot 2 — $10,000 · Slot 3 — $50,000 |
| Skip wash timer | Instant | 5 💎 |
| Expert appraisal (Grading) | Replica 55% → 1★ 85% → 2★ 135% → 3★ 200% of value | "Lucky grading" pass removes Replica rolls |
The player notes that the condition system "wasn't shown for nothing": weight/condition hinted at repair and cleaning from the very start — a delayed payoff.
*Shop upgrades* for 💎 + capital — for 💎 + capital · slots · tips · price tags
| Upgrade | Effect | Price | Threshold |
|---|---|---|---|
| Selling space | Selling slots 4 → 6 | 💎10 | — |
| Tip jar | Tip chance 4% → 6% | 💎5 | — |
| Price tags | Offers better +0% → +5% | 💎45 | — |
| Advertising | Offers faster +0% → +10% | 💎25 | $3,000 |
| Trophy capacity | 1 → 2 trophies | 💎45 | $5,000 |
| Plot capacity | 250 → 350 items on the plot | 💎25 | $10,000 |
"Selling space" (4→6 slots) is the key early upgrade: it's exactly the 4 slots that create the bottleneck forcing constant returns to the shop.
*Quick-sell — Rick Harrison* floating rate — floating rate · bulk-dump junk
| Parameter | Value |
|---|---|
| Rate vs base | −24% … +7% |
| Rate refresh | ~every 3 min |
| What it is | Bulk-selling unwanted items without shelves (a "Pawn Stars" nod) |
Dynamic pricing as a junk sink: the rate drifts, and you can "catch" +7% instead of −24%. The "Quick-sell" gamepass lets you sell from anywhere.
*Screenshots* — 3 shots
*Screenshots* — 3 shots
Where it's fast and where the waiting starts
The key UX-pacing takeaway. The game accelerates beautifully on novelty (the first auction, an event, a new zone) and sags into grind between major capital thresholds: long drives, 4 shelves, expensive containers with no guaranteed profit. Below — the pacing curve from the real recording with the player's quotes.
How to read the chart. The horizontal axis is the minutes of one session (0→115). The vertical axis is how interested the player is and whether there's something to do right now. Peaks (green dots) are moments of novelty: the first auction, the payoff, the Moonlight event, a new zone. Pits (red dots) are when friction gets in the way (4 shelves, drives) or a capital wall looms ahead; below the dashed "boredom threshold" the quit risk rises. The floor is the late game, where the player himself says "this is just a grind."
Three pacing states: growth, pit, frustration
It's important to tell two kinds of dip apart: a pit is passive boredom (nothing to do), while frustration is active irritation (friction gets in the way). They're treated differently.
Novelty and thrill When: the first auction, a container payoff, the Moonlight event, opening a new zone. Why it works: a blind bid + an instant profit read + a fresh goal — triple reinforcement. Feeling: "it draws you in a little — pleasant, monotonous, interesting."
Capital walls When: between major "net worth" thresholds ($125k, $2M) saving takes long and small goals are scarce. Why: thresholds grow by orders of magnitude and outrun income → a long stretch of pure saving. Feeling: "too long," "there's no money to be made."
Cycle friction When: the 4 selling slots, long drives between zones, an overloaded truck. Why: the game forces routine returns and waiting, offering no solution but upgrades/packs. Feeling: "it gets monotonous," "this is just turning into a grind."
The pit mechanism: why the threshold outruns income
- Orders of magnitude vs a line Each next zone is roughly an order of magnitude pricier than the last ($750 → $7k → $125k → $2M), while container income grows far more slowly and unevenly (a pricey $120 box gave only +$26). At the start, "saving up" is a couple of deals and the pit isn't felt. Late, the same arithmetic becomes tens of minutes of grind: the gap between the red and green lines is the "pit." Two things make it worse: 4 selling slots (constant returns) and long drives**, which can't be sped up by a decision — only by a vehicle upgrade, helpers for 100💎, or cash packs for Robux.
What brings players back and where the money is
The retention layers (dailies, collection, achievements, events, quests) and monetisation (gamepasses, packs, drinks, powers).
Why the player comes back
Retention is built from proven layers: daily rewards, a per-zone "Collection Book," achievements for diamonds, timed events and NPC quest chains. The player himself flags them as a deliberate retention scaffold.
Retention layers and rewards
*Retention layers and rewards* — 7 rows
| Layer | How it works | Reward |
|---|---|---|
| Daily login (7 days) | Escalating by day | Day 1 — 10💎 … Day 7 — a legendary item |
| Collection Book | A set of items per zone (Junkyard 25/116, Back Alley 0/124, Farm 0/117, Shipyard 0/110, Cargo Ship 0/63, Exclusive 0/4) | +luck, diamonds, cash ($150, +2% luck) |
| Achievements (19) | For actions and hours | 10/100/1000 auctions → 💎5/💎15/💎100; hours → 💎5–💎10 |
| NPC quests | Chains from Billy and others | Cash + diamonds + "mystery" rewards |
| Events | Moonlight event, Cargo Ship, weather | Exclusive mutations, a window of opportunity |
| Luck from social ties | Friends, accessories, hammer-decor | Higher mutation chance |
*Screenshots* — 3 shots
Where desire turns into a purchase
A shop of 5 tabs: diamonds and cash (Robux packs), gamepasses (permanent convenience), luck drinks and auction "powers" (for diamonds). Monetisation is mostly for convenience and speed-up, but it's presented aggressively and with "fake discounts."
Purchase verdicts: what's worth the money
*Purchase verdicts: what's worth the money* — 7 rows
| Purchase | Price | What it gives | Verdict |
|---|---|---|---|
| +50% Vehicle weight | R$379 | Removes the main bottleneck — the weight cap | buy |
| +50% Selling space | R$349 | Cures the 4-slot bottleneck | buy |
| Quick-sell | R$249 | Removes routine returns to the shop | your call |
| Star clients | R$479 | Higher offers — more income | your call |
| Cash packs | up to R$4,999 | A direct capital boost — "skip the grind" | skip (P2W) |
| Free customisation (for Robux) | R$149 | Vehicle cosmetics | skip |
What not to copy: the player flatly criticises the "fake discounts" — "−29%," but with no struck-through original price: "it'd be nice to show what it would actually cost." And he mocks the gamepass: "odd that free customisation costs Robux."
*Screenshots* — 3 shots
*Screenshots* — 2 shots
What to take from this
UX, porting mechanics into your own clone, risks and a final score for decision-making.
The interface leads, but is noisy in places
Strong feedback, goal highlighting and bottom-of-screen hints are the main plus. The downsides are spot-issues: partial localisation (English text + Russian buttons), HUD density and long drives. The player praises several UX choices as deliberate craft.
*Screenshots* — 3 shots
What we port into our clone
A transfer matrix: which patterns to take almost unchanged, which to adapt, and which not to copy. At the core — the thrilling blind-bid loop and the goods-processing economy.
*What we port into our clone* — 9 rows
| Pattern | Why it works | Transfer | Cost | Verdict |
|---|---|---|---|---|
| Blind bid on a "container" | Lottery thrill + clear risk/profit | Prototype core | Low | take |
| Paid/Value/Profit tally | Teaches risk instantly, reads without a menu | Direct port | Low | take |
| Goods processing (repair/clean/appraise) | Decision depth and meaningful money/time sinks | Adapt to the setting | Medium | take |
| Haggling with buyers (±% offers) | A mini-game on top of passive selling | Direct port | Low | take |
| Luck → rarities/mutations | The "treasure hunt" and reroll-motivation engine | Adapt | Medium | adapt |
| "Net worth" gates | A long goal and a sense of scale | Take, but smooth the thresholds | Low | adapt |
| Long drives + 4 slots | Create friction and grind | — | — | don't copy |
| "Fake discounts" in the shop | Undermine trust in monetisation | — | — | don't copy |
Problem → cause → solution
The main growth points found in the recording. Each is both a risk for the original and a to-do list for doing it better in a clone.
Late game = grind Cause: capital thresholds grow by orders of magnitude ($125k, $2M), income slowly and unevenly. Solution: mini-goals between major thresholds, progress bars, more frequent "novelty peaks," rebalance the payoff of expensive containers.
Cycle friction Cause: 4 selling slots and long drives force routine returns. Solution: more starter slots, early auto-selling/helpers without a hard 💎 wall, teleports between zones.
Trust in the shop Cause: "discounts" with no original price and a "free" customisation gamepass for Robux. Solution: honest offer presentation (old/new price), rename the dubious passes, finish the localisation.
Final score — for decision-making
"Storage Hunters" is a solid, well-constructed auction simulator with an excellent blind-bid hook, a deep goods-processing economy and haggling. The main growth points are late-game pacing and monetisation honesty. The player himself: "it's well made, very constructively done… I'd play something like this, but not all night."
A mature auction tycoon worth taking the core from: the blind bid with a profit tally, goods processing (repair/clean/appraise), buyer haggling and luck as the engine of the treasure hunt. Smooth out — late-game pacing and monetisation honesty.
- Build a P0 prototype: 1 blind auction + a Paid/Value/Profit tally in one day
- Add 1 processing layer (repair OR cleaning) and buyer haggling
- Test the first session on 3–5 newcomers with no hints
- Measure time-to-first-win and retention at the first capital "wall"
- Smooth the grind: mini-goals, more starter slots, teleports, honest shop offers
| Dimension | Score |
|---|---|
| Core Loop | 8/10 |
| Onboarding | 9/10 |
| Economy | 6/10 |
| UX | 7/10 |
| Retention | 7/10 |
| Transfer | 9/10 |
Next steps
Extended visual reference
Extra frames for the team that will rebuild the game: auction and shop screens, services, events and UI details that didn't make the main sections.
*Screenshots* — 13 shots